
MAK ONE 2025 Brings Better Procedural Terrain with Roads and Bridges
by Deb Fullford, VP of Sales and Business Development
31 years ago (on September 4th, 1994), I started at MAK. A few days later, I found myself in SAIC’s Warbreaker facility working with Dan Brockway to create the Warbreaker Terrain. Back then, terrain generation was a painstaking manual process which often resulted in geo-typical terrains reassembling operational areas (who remembers MAKLand 😊).
Today, due to technical advances and the emergence of satellite source data and open-source data libraries, creating a terrain is as easy as 1-2-3.
- Load Source Data, preferably using a terrain server such as VR-The World.
- Well, actually, that’s all you need to do.
With MAK ONE, both the simulation and visual databases are automatically generated based on source data to provide a correlated, realistic, and visually appealing synthetic environment.
MAK ONE has been a pioneer in procedural generation of terrain since the early 2000s, the first MAK ONE release to include our procedural earth. Since then, we’ve added procedural vegetation and biomes, implementing terrain splatting for realistic ground scenarios, and incorporating open-source libraries such as Open Street Maps. In the MAK ONE 2025 release we are taking another significant step towards a perfect digital twin of the world by adding procedural generation of roads and bridges.
Enjoy the stunning images below, which now took seconds to create but would have taken Dan and I months to create back in the day.
Learn more about procedurally generated terrain and the rest of what's coming in MAK ONE 2025 at the MAK ONE 2025 Release Webinar on September 16, presented by Jim Kogler, VP of Products. Register for the session that best fits your schedule: 10:30AM or 9:00PM EDT. All registrants will receive a link to watch the recording after the webinar.