VR-Forces Capabilities

VR-Forces is a feature-rich simulation tool.

Learn all about VR-Forces by clicking through the tabs below or download the VR-Forces Capabilities document.

VR-Forces Capability Overview – Capable, Usable, Scalable, Flexible, Extensible, Interoperable

VR-Forces comes with a rich set of capabilities that enable you to create, execute, and distribute simulation scenarios. Using its intuitive interfaces, quickly get up to speed and be productive. Build scenarios that scale from just a few individuals in close quarters to large multi-echelon simulations covering the planet. Take advantage of its flexible architecture to configure VR-Forces to run stand-alone on a desktop, in a classroom setting, as a remote simulation server, or embedded into your training devices. Customize it to fit your simulation system or, using the APIs it was built with, extend it to add new capabilities. VR-Forces’ foundation is built on MAK’s interoperable networking technology, so know with confidence that it will connect into your simulation federation.

Capability - Powerful Simulation Engine and Simple Scenario Generation

VR-Forces is a powerful, scalable, flexible, and easy-to-use CGF application that does not require any additional development effort to use or configure.

VR-Forces includes a CGF application comprised of two parts: a simulation engine (often called the back-end) and a graphical user interface (GUI) (often called the front-end) for creating and running simulations. This separation of simulation and control is a key part of VR-Forces’ power and flexibility. Run multiple, interoperable back-ends to distribute the simulation load over multiple computers. Run multiple front-ends to support collaborative scenario development and control.

The VR-Forces front-end allows you to quickly switch between 2D and 3D views. The 2D view provides a dynamic map display of the simulated world. The 3D view provides an intuitive, immersive, situational awareness environment and allows precise placement of simulation objects on the terrain. Quickly and easily switch between display modes or open a secondary window and use a different mode in each one. In either view, you can quickly navigate through the terrain.


More than just a viewer, the front-end is a scenario creation and editing tool. Populate scenarios with simulation objects and tactical graphics, then assign the simulation objects tasks and plans.

VR-Forces simulates many types of ground, air, naval, and munitions objects, including dismounted infantry. Simulation objects can perform tasks such as moving to waypoints, following user-specified routes, or more complicated tasks like sector search and rescue (SAR) looking for a small ship. Group related tasks into plans for individual entities and units; these plans can then be overridden at run-time if desired. Global plans let you schedule tasks independently of any simulation object. The synchronization matrix allows you to create coordinating plans for multiple entities or units and organize them into phases. All of the simulation object models provided have an extensive set of parameters, which allow you to specify a wide range of performance characteristics.

ST Engineering